Robanization
A challenging 2D platformer game with procedural level generation and dynamic obstacles.
Robanization
A sophisticated 2D platformer that combines procedural level generation with challenging gameplay mechanics, creating a unique experience every time you play.
Feature Highlights
Built with Python
and Pygame
, this platformer showcases advanced game development concepts. The game features procedurally generated levels, dynamic obstacles, and a responsive camera system that follows the player’s movement.
Interface Views
Game Menu Interface
View the Game Menu Interface

Game Interface
View the Game Interface

Technical Deep Dive
Core Game Systems
- Custom physics engine with gravity simulation
- Procedural level generation from text templates
- Dynamic camera system
- Pixel-perfect collision detection
- State management (Menu, Game, Game Over)
- Score tracking system
Game Mechanics
- Smooth player movement and controls
- Environmental hazards (water, tornados)
- Teleportation system for level progression
- Multiple character animation states
- Monetary reward system
Key Classes
class LEVEL:
# Main game level management
# Handles world generation, collision detection, and camera movement
class Player:
# Player character controls
# Manages movement, physics, and animations
class Tornado/Water:
# Dynamic obstacles
# Features randomized movement patterns and collision detection
class Teleport:
# Level progression system
# Handles level transitions and score updates
Implementation Details
Level Generation
The game uses a unique level generation system that combines pre-designed segments:
def level_loading():
# Loads random level segments
# Combines them to create unique layouts
# Ensures playability and proper player spawning
Physics System
def apply_gravity(self):
# Simulates realistic gravity
# Handles vertical movement
# Manages jump mechanics
Camera System
def camera(self):
# Tracks player movement
# Provides smooth scrolling
# Manages level boundaries
Contributors
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