Piracy RPG

A strategic naval exploration and combat game with procedural generation and advanced software design patterns

Seas of Fortune - Pirate RPG Adventure 🏴‍☠️

Set sail on a digital voyage where strategy, exploration, and learning collide. Navigate dangerous waters, engage in tactical battles, and uncover procedurally generated island mysteries!

Game Concept

Seas of Fortune is more than a game—it’s a showcase of advanced software engineering, built with C# and .NET. It demonstrates cutting-edge design patterns and AI techniques to deliver a rich and immersive pirate adventure.

Technical Architecture

Advanced Design Patterns 🧩

The game incorporates essential software design patterns:

  • Singleton: Centralized control for core systems
  • State: Smooth handling of game states and transitions
  • Strategy: Flexible combat and AI decision-making
  • Command: Modular, extensible input handling
  • Factory & Abstract Factory: Dynamic generation of game entities, islands, and battles

Artificial Intelligence Integration 🤖

Seas of Fortune raises the bar for game AI:

  • Adaptive enemy behavior
  • Procedural generation of intelligent, context-aware game worlds
  • Strategic NPC pathfinding and decision-making

Feature Highlights

Learn Vim While You Sail! 🧭📚

Master efficient navigation with our Vim-inspired HJKL control system:

  • H: Sail West ←
  • J: Head South ↓
  • K: Navigate North ↑
  • L: Explore East →

Why it’s innovative:

  • Build Vim navigation skills naturally through gameplay
  • Train muscle memory for efficient keyboard movement
  • Turn controls into practical coding skills for text editors and IDEs

By the end of your pirate journey, you’ll unconsciously master Vim-style navigation—an invaluable tool for developers and power users alike!

Page Layouts

Exploration Interface
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ B ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ F ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                                                                                
Move the player ship (HJLK) or press Q to quit:
Combat Interface
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][@][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][E][I][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ]
[ ][ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][I]
[ ][ ][ ][ ][ ][ ][I][ ][ ][ ][ ][ ][ ][ ][ ]

Combat Log:
Reward: 1500 Gold
Reward: 60 Reputation
Captain Jack Sparrow moved to position (1, 1)
Captain Jack Sparrow moved to position (2, 1)
Crewman Gibbs obtained Intricate Map.

Ship 1 Crew:
Captain Jack Sparrow: HP 100/100 | SP 100/100 | MP 50/50
Crewman Gibbs: HP 100/100 | SP 100/100 | MP 50/50

Ship 2 Crew:
Davy Jones: HP 100/100 | SP 100/100 | MP 50/50
Bootstrap Bill: HP 100/100 | SP 100/100 | MP 50/50
Bill Turner: HP 100/100 | SP 100/100 | MP 50/50
Maccus: HP 100/100 | SP 100/100 | MP 50/50
Clanker: HP 100/100 | SP 100/100 | MP 50/50
Victor: HP 100/100 | SP 100/100 | MP 50/50

Current Action: Heal
Current State: Action
Stamina: 100/100
Magic Points: 50/50
Ammunition: 1

Actions:
1-4: Select action strategy
HJKL: Move
SPACE: Perform current action
D: Enter defending state
I: View Inventory
E: Open Equipment Menu
Q: Quit combat
O: View Quests

Conclusion and Reflection

Developing Seas of Fortune has been a rewarding journey in software engineering and game design, showcasing how advanced programming patterns and AI techniques can create an immersive and adaptable gaming experience.

Explore the technical implementation and adventures here:

Fancy Feature: Procedural Generation Magic

The game’s core magic lies in its procedural generation system:

  • Dynamic islands with detailed, context-aware terrains
  • AI-driven quests that adapt to player actions
  • Unpredictable, intelligent enemy encounters

Every playthrough delivers a unique, player-driven experience.

Learning Through Play

Seas of Fortune blends fun with learning:

  • Master advanced design patterns through gameplay
  • Explore AI and procedural generation techniques
  • Build strategic thinking with complex game mechanics

Who said software engineering can’t feel like an epic pirate adventure? 🌊🏴‍☠️

Contributors

Loading contributors...